Difference between revisions of "Rules: Portents"

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(Created page with " == Portents and Signs == Experimental System - Needs serious enhancement to add mystery and drama and also be useful. Flavor such as, 'the flights of birds', 'the owl hoots...")
 
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*Relatively obvious information.  Useful for understanding the basic directive or will of a deity.  Useful when a player is seeking guidance that would be “known” to the priest.
 
*Relatively obvious information.  Useful for understanding the basic directive or will of a deity.  Useful when a player is seeking guidance that would be “known” to the priest.
 
DC15
 
DC15
 +
*Spot a simple omen
 
*Determine the better of two choices.
 
*Determine the better of two choices.
 
*Receive a warning of danger.
 
*Receive a warning of danger.
 +
DC18
 +
*Spot a "vatic" dream from a normal one, or a real vision from an illusion.
 
DC20
 
DC20
 +
*Spot a complex omen.
 
*Receive a hint about the nature of the worse of two choices.
 
*Receive a hint about the nature of the worse of two choices.
 +
DC 23
 +
*Interpret a simple dream.
 
DC25
 
DC25
 
*Understand the basic nature of a threat or the consequences of a choice.
 
*Understand the basic nature of a threat or the consequences of a choice.
 +
*Interpret a complex dream.
 
DC30
 
DC30
 
*Receive an insightful or prescient flash of what is to come.
 
*Receive an insightful or prescient flash of what is to come.

Revision as of 01:58, 9 March 2018

Portents and Signs

Experimental System - Needs serious enhancement to add mystery and drama and also be useful. Flavor such as, 'the flights of birds', 'the owl hoots thrice', 'the angle of the falling star'. These could be used in a random combination, from a list and re-used. Look at info available about superstitions?

Within Eradain, those attuned to the will of their deity may be receptive to portents and signs of a divine nature. The signs may take any form, from a flight of birds, to the placement of stones, the casting of runes or bones, the way a cloud passes over the sun, even just the hair raising on the back of the neck. Generally priests may look for specific information or guidance only once per play session, but the DM can supply portents or call for portent skill rolls at any time. Skill checks for Portents and Signs generally require skill in either Knowledge (Nature) or Knowledge (Religion).

DC10

  • Relatively obvious information. Useful for understanding the basic directive or will of a deity. Useful when a player is seeking guidance that would be “known” to the priest.

DC15

  • Spot a simple omen
  • Determine the better of two choices.
  • Receive a warning of danger.

DC18

  • Spot a "vatic" dream from a normal one, or a real vision from an illusion.

DC20

  • Spot a complex omen.
  • Receive a hint about the nature of the worse of two choices.

DC 23

  • Interpret a simple dream.

DC25

  • Understand the basic nature of a threat or the consequences of a choice.
  • Interpret a complex dream.

DC30

  • Receive an insightful or prescient flash of what is to come.