Difference between revisions of "Patrons"

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Only Patrons that are aspects of deities in the pantheon are acceptable to the priesthood, followers of other Patrons are heretics. Other Patrons are major 'native spirits' and are typically malicious and evil by human standards.
 
Only Patrons that are aspects of deities in the pantheon are acceptable to the priesthood, followers of other Patrons are heretics. Other Patrons are major 'native spirits' and are typically malicious and evil by human standards.
  
"The Hunter" - Dark Aspect of Arawn - This Otherworldly Patron emphasizes darker domains of vengeance at the Sanctuary of Arawn temple with a guild of warlock 'assassins' as followers, an accepted branch of the priesthood of Arawn (a "black ops" branch).
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====Archetypes====
The Archfey - Standard
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* The Archfey
The Great Old One - Standard
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*The Great Old One
The Fiend - Standard
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*The Fiend
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*"The Hunter" - Dark Aspect of Arawn - This Otherworldly Patron emphasizes darker domains of vengeance at the Sanctuary of Arawn temple with a guild of warlock 'assassins' as followers, an accepted branch of the priesthood of Arawn (a "black ops" branch).
  
 
===04/05/22 Patrons===
 
===04/05/22 Patrons===
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===DM Sections===
 
===DM Sections===
 
====Patron - The Harbinger/?====
 
====Patron - The Harbinger/?====
There should be a legend of the Harbiner, related to Inanna. The Harbinger comes before the end. Indeed, there is a secret cabal of Harbinger cultists. They have a patron. These are Warlock apostles of The Great Old One, by whatever name that will have in Eradain (Tharizdun, the Chained God/Typhon). Pact of the Chain with Darkmantle as familiars. They have a secret monestary that is the heart of this cult. They have an honest but remote alliance with the Shadow Trog Rangers.
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There should be a legend of the Harbiner, related to Inanna. The Harbinger comes before the end. Indeed, there is a secret cabal of Harbinger cultists. They have a patron. These are Warlock apostles of The Great Old One, by whatever name that will have in Eradain (Tharizdun, the Chained God/Typhon). Pact of the Chain with Darkmantle as familiars. They have a secret monastery that is the heart of this cult. They have an honest but remote alliance with the Shadow Trog Rangers.
 
 
I am inevitable. I will consume around the edges of your existences until your every reality is but one stepping stone for me away from the void, as I seek out all the is still left to pass through ahead of the ultimate void coming behind me... This is an entropy conscious of its own existence. It only lives because of the void behind it, but it must also ever flee before it... it is the void, but its consciousness in the borderlands, there is nothing in the void, that is the only reason it exists to flee before itself... The harbinger of nothingness. This means that this fragment plane Eradain is deep into the borderlands near the void.
 
  
 
====Patron - The Wild Hunt of Arawn====
 
====Patron - The Wild Hunt of Arawn====
 
The patron is some type of elemental/ancient spirit that represents the Hunt and is in the portfolio of Arawn.  Because of it's simplistic nature, there is a lot of latitude/interpretation by its warlock followers, as dictated by the Circle.  There are two sects, one related to the hunter lords residing in [[Topography#The_Arandil_Forest|Arandil Forest]] the hunter lords and another dedicated to the vengeance/justice aspect of Arawn.
 
The patron is some type of elemental/ancient spirit that represents the Hunt and is in the portfolio of Arawn.  Because of it's simplistic nature, there is a lot of latitude/interpretation by its warlock followers, as dictated by the Circle.  There are two sects, one related to the hunter lords residing in [[Topography#The_Arandil_Forest|Arandil Forest]] the hunter lords and another dedicated to the vengeance/justice aspect of Arawn.
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====Outer Fringes / Those with Patrons are suspect====
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On the fringes there is pressure from the threat of "heretics", which generally includes any that do not worship the Angharad pantheon of deities.
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There is an undercurrent of unrest and fear about heretics (basically anything that does not follow the Angharad Pantheon).
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There is an agitator among the people raising fear for their own purposes (targeting both Angharad and non-angharad and sowing chaos in general along with specific goals).
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In particular those that have Patrons, such as Warlocks. The evil reputation is earned based the nature of many patrons. Most Picts revere evil spirits powerful enough to be patrons for those gifted enough. and practice barbaric rituals including human sacrifice. However, not every non-Angharad pantheon spirit is necessarily the same.

Latest revision as of 22:32, 20 September 2024

Notes from other areas of the wiki

06/11/23 Need a list of 'Otherworldly Patrons

"The beings that serve as patrons for warlocks are mighty inhabitants of other planes of existence - not gods, but almost godlike in their power."

In Eradain these beings will either be "aspects" of the deities in a pantheon, such as the darker aspect of Arawn, 'The Hunter', which serves as a patron for some warlocks.

Only Patrons that are aspects of deities in the pantheon are acceptable to the priesthood, followers of other Patrons are heretics. Other Patrons are major 'native spirits' and are typically malicious and evil by human standards.

Archetypes

  • The Archfey
  • The Great Old One
  • The Fiend
  • "The Hunter" - Dark Aspect of Arawn - This Otherworldly Patron emphasizes darker domains of vengeance at the Sanctuary of Arawn temple with a guild of warlock 'assassins' as followers, an accepted branch of the priesthood of Arawn (a "black ops" branch).

04/05/22 Patrons

Patrons outside of the accepted saints/angles/guardians/whatever within a pantheon are generally considered evil. Holy blades are holy only to followers of their pantheon. A party finding themselves opposing a paladin that represents a different religion would be interesting. Patrons - Based on the much-loved McCullough, Kelly – Fallen Blade Series, I will have a dark patron dedicated to moods/concepts of shadow-magic and justice but also vengeance (possibly also factions under the Patron). Other Patrons will be added when needed for a player concept. There should be another patron for the Wild Hunt, which is also of shadow.

DM Sections

Patron - The Harbinger/?

There should be a legend of the Harbiner, related to Inanna. The Harbinger comes before the end. Indeed, there is a secret cabal of Harbinger cultists. They have a patron. These are Warlock apostles of The Great Old One, by whatever name that will have in Eradain (Tharizdun, the Chained God/Typhon). Pact of the Chain with Darkmantle as familiars. They have a secret monastery that is the heart of this cult. They have an honest but remote alliance with the Shadow Trog Rangers.

Patron - The Wild Hunt of Arawn

The patron is some type of elemental/ancient spirit that represents the Hunt and is in the portfolio of Arawn. Because of it's simplistic nature, there is a lot of latitude/interpretation by its warlock followers, as dictated by the Circle. There are two sects, one related to the hunter lords residing in Arandil Forest the hunter lords and another dedicated to the vengeance/justice aspect of Arawn.

Outer Fringes / Those with Patrons are suspect

On the fringes there is pressure from the threat of "heretics", which generally includes any that do not worship the Angharad pantheon of deities. There is an undercurrent of unrest and fear about heretics (basically anything that does not follow the Angharad Pantheon). There is an agitator among the people raising fear for their own purposes (targeting both Angharad and non-angharad and sowing chaos in general along with specific goals). In particular those that have Patrons, such as Warlocks. The evil reputation is earned based the nature of many patrons. Most Picts revere evil spirits powerful enough to be patrons for those gifted enough. and practice barbaric rituals including human sacrifice. However, not every non-Angharad pantheon spirit is necessarily the same.